



The game only lasts around the average lifespan of a first-person shooter, clocking in at around 6 to 7 hours, which whilst isn’t as great as what many can expect to see in a first-person shooter released nowadays, it still doesn’t seem like a fleeting experience, and it is certainly worth more than one playthrough if only to try and beat the game on a heightened difficulty level. Not only did High Moon Studios manage to not mess up the general FPS control scheme in this game, but they also added to it, the facility to use supernatural abilities during combat in addition to firearms, further emphasizing the game’s sense of uniqueness. It’s not often that this level of strategy is incorporated in a first-person shooter, and the gameplay in Darkwatch is all the better for it.Īs 3D FPS games were starting to take prominence in the industry, it was perhaps more important then than ever before to make sure the developers were able to get the controls right especially since Halo seemingly perfected the formula, and thus massively improving on the control scheme of another popular FPS released prior Goldeneye 007. But where this game stands out is that the variety in enemy types can make a difference, with players having to modify their tactics in order to dispatch them as quickly as possible.
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Whilst it may not play out as intensely as either Halo or Doom 3, which were also prominent games at the time, there are a fair few segments throughout that put players under pressure by throwing enemy after enemy at them. The one gripe I have with the game’s visuals is that I think the developers didn’t handle lighting as well as they perhaps could, and consequently, it can be unnecessarily difficult to navigate through at times. There are even original monster creations to have to contend with throughout, providing an even greater level of conceptual design in the game, such as the reapers, the v. The game is set in an extremely dark and gothic imagining of the old American west, featuring mythical creatures and enemies to encounter and battle, such as banshees, demons, vampires, and bandits. It has a multitude of different factors setting it apart from most other shooters released at the time, and despite its survival horror feel, the majority of emphasis is put into the gameplay, as opposed to the story, which I find is an immediate worry of mine before I come to play a game like this. However, after playing this game, I found it to be much more enjoyable than I had previously expected. Sergent PEGI – 18ĭeveloped as a late sixth-generation title for the PlayStation 2 and Xbox by High Moon Studios, Darkwatch was an FPS released shortly after Halo helped to popularise the genre even further and take it to new heights. Developer(s) – High Moon Studios Publisher(s) – Capcom & Ubisoft Director(s) – Chris Ulm, Emmanuel Valdez & Clifton Keith Producer(s) – John Rowe, Brian Johnson & Steven B.
